# This is a sample dgamelaunch configuration file. Only bash-style comments # are allowed, such as this. Each configuration option will be explained # along with its default value. # The following two options are fairly insecure. They will force us to # load the password/group database into memory while still having root # privileges. Replace them with shed_uid/shed_gid entries as soon as # possible if you decide to use them. dgamelaunch will inform you of # the uids/gids corresponding to your choices when it loads. # # Note that shed_uid and shed_gid will always take precedence over # shed_user and shed_group if they are specified. # shed_user: username to shed privileges to #shed_user = "daemon" # shed_group: group name to shed privileges to #shed_group = "games" # Preferably, you may use the respective gids/uids. This is for Debian: shed_uid = 2 shed_gid = 4 # Max amount of registered users to allow. maxusers = 64000 # Path to a prepared chroot jail. chroot_path = "/" # From inside the jail, the location of the binary to be launched. game_path = "/usr/games/lib/nethackdir/nethack" game_name = "NetHack" # From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc dglroot = "/usr/games/lib/dgamelaunch/" # From inside the jail, where dgamelaunch should put mail - should match up with # NetHack settings. spooldir = "/usr/games/lib/dgamelaunch/mail/" # From inside the jail, location of a banner file that contains no more than # 14 lines of 80-column width text. Any more will be truncated. banner = "/usr/games/lib/dgamelaunch/dgl-banner" # From inside the jail, the default .nethackrc that is copied for new users. rc_template = "/usr/games/lib/dgamelaunch/dgl-default-rcfile" # The defaults are usually just fine for this. passwd refers to the file # that stores the user database, and lockfile is only used internally by # dgamelaunch. passwd = "/usr/games/lib/dgamelaunch/dgl-login" lockfile = "/usr/games/lib/dgamelaunch/dgl-lock" # From inside the jail, the path to the savefile. %u is replaced by the # decimal representation of shed_uid, %n is replaced by the player's # user name. Before starting the game, this file is copied to its name # with ".bak" appended. Set to an empty string to disable this copying. savefilefmt = "/usr/game/lib/dgamelaunch/%u%n.gz"