# --- ROCK-COPYRIGHT-NOTE-BEGIN --- # # This copyright note is auto-generated by ./scripts/Create-CopyPatch. # Please add additional copyright information _after_ the line containing # the ROCK-COPYRIGHT-NOTE-END tag. Otherwise it might get removed by # the ./scripts/Create-CopyPatch script. Do not edit this copyright text! # # ROCK Linux: rock-src/package/kasc/clanlib/clanlib.desc # ROCK Linux is Copyright (C) 1998 - 2006 Clifford Wolf # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. A copy of the GNU General Public # License can be found at Documentation/COPYING. # # Many people helped and are helping developing ROCK Linux. Please # have a look at https://www.rocklinux.org/ and the Documentation/TEAM # file for details. # # --- ROCK-COPYRIGHT-NOTE-END --- [I] a game SDK [T] ClanLib is a medium level development kit. At its lowest level, it [T] provides a platform independent (as much as that is possible in C++) [T] way of dealing with display, sound, input, networking, files, [T] threadding and such. [T] [T] On top of that, ClanLib builds a generic game development framework, [T] giving you easy handling of resources, network object replication, [T] graphical user interfaces (GUI) with theme support, game scripting [T] and more. [T] [T] The goal of ClanLib is to allow the game developer to focus on stuff [T] that matters, avoiding all those nasty (and boring) lowlevel trivials [T] like setting up a directdraw window, sound mixing, reading image [T] files, etc. All those things are simplified into object oriented [T] classes and function calls, making it a joy to write your game. [T] [T] ClanLib uses a resource system to keep track of images, fonts, samples [T] and music. It supports Targa, PCX, JPEG, PNG and BMP for images. Wave [T] files for sample. Ogg Vorbis (open sound format that has same sound [T] quality as mp3) and MikMod for music. By using a resource system, [T] you cleanly seperate the physical data formats from your code, and [T] makes it easy to make themes and other plugins for your game. The [T] resource system is written in a manner that allows you to add your [T] own custom resources. [T] [T] WARNING: this lib is very huge, but unfortunately needed by games like [T] methane brothers or pingus [U] https://www.clanlib.org/ [A] Magnus Norddahl [M] Kai Schwenzfeier [C] extra/development extra/game [L] GPL [S] Stable [P] X --?--5---9 247.900 #if xpkg == clanlib06 [V] 0.6.5-1 [D] 150661944 ClanLib-0.6.5-1.tar.gz https://www.clanlib.org/download/files/ #endif #if xpkg == clanlib07 [V] 0.7.8 [D] 1763564094 ClanLib-0.7.8-1.tar.bz2 https://www.clanlib.org/download/files/ #endif [CD] cp $cachedir/clanlib07.cache $confdir/$pkg.cache